PatternIQ Mining (PIQM)

ISSN:3006-8894

Title:Real-Time Algorithms for Gesture-Based Control in Robotics and Gaming Systems

PatternIQ Mining
© 2024 by piqm - Sahara Digital Publications
ISSN: 3006-8894
Volume 01, Issue 04
Year of Publication : 2024
Page: [12 - 23]


Authors :

Syed Imran Hafiz and Wong Kai Ming

Address :

Department of Software Systems, Jawaharlal Nehru University, India

Department of Computer Applications, Banaras Hindu University, India

Abstract :

A natural way for humans to connect with computers is through gestures, which have many applications in robotics and gaming. Despite this, problems with latency, precision, and adaptability in handling dynamic movements make real-time implementation difficult. In dynamic settings like gaming or robotic navigation, reactions are sometimes delayed, and current systems frequently have worse accuracy. The computational complexity of identifying diverse hand or body movements, noisy sensor data, and the requirement to adapt across different user behaviours are the root causes of these issues. This research suggests a method, GR-DTWHMM, a real-time system that uses Dynamic Time Warping (DTW) and Hidden Markov Models (HMM) to fix these problems. HMM offers strong sequence-based gesture recognition (GR) by capturing the temporal dynamics of hand movements. To compensate for differences in execution speed or timing, DTW guarantees that gesture sequences are aligned in real-time. A Kalman Filter also improves the quality of the incoming signal by reducing sensor noise. Robotics and gaming use cases, including controlling virtual characters and navigating drones, are used to assess the system. The results demonstrate a 25% decrease in latency and a 30% enhancement in recognition accuracy when contrasted with traditional methods. When HMM and DTW are used together, they improve performance in various contexts by being flexible in identifying complicated movements. This extensible framework raises the bar for sophisticated HCI systems in ever-changing contexts by providing an effective method for real-time gesture control.

Keywords :

Real-Time Gesture Recognition, Human-Computer Interaction (HCI), Hidden Markov Model (HMM), Dynamic Time Warping (DTW), Robotics Control, Gaming Systems, Kalman Filter.

DOI :

https://doi.org/10.70023/piqm24301